As part of the growing movement to make better use of video games as an educational medium, McGraw-Hill Education announced the launch of “Government in Action,” a 3D multiplayer game that puts students in the seat of a US Congressman, where they can compete against and collaborate with their classmates to help pass legislation, gain political notoriety, and win re-election.

The game is part of the company’s new endeavor called McGraw-Hill Practice, a suite of educational games designed to let college students implement and improve upon skills learned in the classroom. Designed to utilize information taught in American Government classes, which 750,000 college students attend every year, Government in Action simulates the life of a US Congressman, and lets students interact with each other as they get a hands-on lessons in how the US government operates. Students may draft legislation, seek co-sponsors for bills, launch media campaigns, and strategize against political rivals.

“Government in Action has helped me bring my American Government course to life by creating an engaging environment for students to explore the reality I’m teaching,” said Professor Jason Seitz of Georgia Perimeter College. “Government in Action helps my students tie all of the concepts in my course together to develop a deeper understanding and knowledge of the subject. With an engaged classroom, I can spend less time transferring facts and more time exploring implications. Not only has Government in Action made studying American Government more enjoyable for my students, it has made teaching it more fun, too.”

According to the company, the trend of using game technology to create situations in which abstract concepts and ideas may be cemented through first-hand experience. By adding a competitive aspect to the game, McGraw-Hill believes it will help students see concepts come to life and thus become more engaged in important topics.

“At McGraw-Hill Education, we’ve built our digital solutions with the understanding that digital, personalized learning in its many forms – adaptive technology, games and data-driven instruction – is simply the most effective way to learn,” said Stephen Laster, chief digital officer of McGraw-Hill Education. “With McGraw-Hill Practice and Government in Action, we’re incorporating the leading principles of cognitive science and technology in our product development. By tapping into the way today’s students learn most successfully – including real-life simulations and the competitive elements of gaming – we are helping to improve student performance.”

The game will be offered online for students taking American Government at participating colleges and universities at a cost of $40 per semester, with a free demo available on the MH Practice website.